Crytek Neon Noire: Raytracing benchmark for AMD Radeon and Nvidia GeForce

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Crytek offers the graphic benchmark Neon Noire for free download. Parts of the 3D images are calculated by the game engine Cryengine using virtual rays called raytracing. Unlike games like Battlefield 5 or Control, this also works with graphics cards that do not have special raytracing cores, as Crytek writes in the blog post.

For the Raytracing effects Crytek has extended its previous lighting method Voxel-Based Global Illumination (SVOGI), which is used, inter alia, in the medieval role-playing game Kingdom Come: Deliverance. The reflections of nearby objects with reflective surfaces render the cryengine by raytracing. For distant objects and rough surfaces, developers rely on tracking bundled voxels to save power.

The Neon Noire graphics benchmark runs smoothly on many high-end, last-generation graphics cards and current mid-range models with a hybrid approach using single beams and voxels. For example, a GeForce RTX 2060 and Radeon RX 5700 have no problem with Full HD (1920 × 1080 pixels) and ultra-ray tracing settings – the pixel count of reflections is the same as the set render resolution.

With "high" Crytek reduces the resolution of the reflections and thus the number of raytracing rays. In Ultra HD (3840 × 2160, 4K), the GeForce RTX 2060 and Radeon RX 5700 were unable to deliver smooth frame rates even with reduced effect quality.

graphic card

Full HD Ultra

Full HD Very High

4K Ultra

4K Very High

Score

fps

Score

fps

Score

fps

Score

fps

AMD Radeon RX 5700 (reference)

6304

53-92

8457

67-115

1795

12-34

2397

18-34

Powercolor Radeon Vega 56 Red Devil

5075

36-79

6782

54-93

1491

10-31

1978

15-33

Gainward GeForce RTX 2060 SUPER

8919

73-115

11018

95 – 138

2543

22 – 33

3175

27 – 40

Asus ROG Strix GeForce GTX 1070 Ti

6193

51 – 84

7749

64 – 101

1720

14-23

2165

17 – 28

Test system: Intel Core i7-9700K, 4.7 GHz, 32 GB DDR4-2666 RAM, Windows 10 1909

Crytek recommends a modern processor such as the Ryzen 5 2500X or Core i7-8700 and a graphics card of the Radeon RX Vega 56 or GeForce GTX 1070 as a minimum for the graphics benchmark Neon Noire. In addition, the PC should have at least 16 GB of RAM. The information is consistent with our observations.

Currently, raytracing is done via the compute shader via the shader cores of the GPU. In addition, Neon Noire relies on the graphics API DirectX 11. Until finalizing the graphics effect, Crytek also wants to take advantage of special raytracing hardware such as the RT cores of Nvidia's GeForce RTX graphics cards and put them on the low-level API DirectX 12 respectively Vulkan , From 2020, game developers can use Raytracing in the Cryengine.

If you would like to try Neon Noire's graphics benchmark, you need an account in the cryengine marketplace. The free, almost 4.4 GB benchmark can then be downloaded and started via the Crytek launcher.


(Photo: Crytek)


(MMA)





Source link
https://www.heise.de/newsticker/meldung/Crytek-Neon-Noire-Raytracing-Benchmark-fuer-AMD-Radeon-und-Nvidia-GeForce-4586581.html

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