Crytek offers the graphic benchmark Neon Noire for free download. Parts of the 3D images are calculated by the game engine Cryengine using virtual rays called raytracing. Unlike games like Battlefield 5 or Control, this also works with graphics cards that do not have special raytracing cores, as Crytek writes in the blog post.
For the Raytracing effects Crytek has extended its previous lighting method Voxel-Based Global Illumination (SVOGI), which is used, inter alia, in the medieval role-playing game Kingdom Come: Deliverance. The reflections of nearby objects with reflective surfaces render the cryengine by raytracing. For distant objects and rough surfaces, developers rely on tracking bundled voxels to save power.
Raytracing without Raytracing GPUs
The Neon Noire graphics benchmark runs smoothly on many high-end, last-generation graphics cards and current mid-range models with a hybrid approach using single beams and voxels. For example, a GeForce RTX 2060 and Radeon RX 5700 have no problem with Full HD (1920 × 1080 pixels) and ultra-ray tracing settings – the pixel count of reflections is the same as the set render resolution.
With "high" Crytek reduces the resolution of the reflections and thus the number of raytracing rays. In Ultra HD (3840 × 2160, 4K), the GeForce RTX 2060 and Radeon RX 5700 were unable to deliver smooth frame rates even with reduced effect quality.
Full HD Ultra
Full HD Very High
4K Very High
AMD Radeon RX 5700 (reference)
Powercolor Radeon Vega 56 Red Devil
Gainward GeForce RTX 2060 SUPER
95 – 138
22 – 33
27 – 40
Asus ROG Strix GeForce GTX 1070 Ti
51 – 84
64 – 101
17 – 28
Test system: Intel Core i7-9700K, 4.7 GHz, 32 GB DDR4-2666 RAM, Windows 10 1909
Crytek recommends a modern processor such as the Ryzen 5 2500X or Core i7-8700 and a graphics card of the Radeon RX Vega 56 or GeForce GTX 1070 as a minimum for the graphics benchmark Neon Noire. In addition, the PC should have at least 16 GB of RAM. The information is consistent with our observations.
From 2020 part of the Cryengine
Currently, raytracing is done via the compute shader via the shader cores of the GPU. In addition, Neon Noire relies on the graphics API DirectX 11. Until finalizing the graphics effect, Crytek also wants to take advantage of special raytracing hardware such as the RT cores of Nvidia's GeForce RTX graphics cards and put them on the low-level API DirectX 12 respectively Vulkan , From 2020, game developers can use Raytracing in the Cryengine.
If you would like to try Neon Noire's graphics benchmark, you need an account in the cryengine marketplace. The free, almost 4.4 GB benchmark can then be downloaded and started via the Crytek launcher.